Hard
Design a Skiplist without using any built-in libraries.
A skiplist is a data structure that takes O(log(n))
time to add, erase and search. Comparing with treap and red-black tree which has the same function and performance, the code length of Skiplist can be comparatively short and the idea behind Skiplists is just simple linked lists.
For example, we have a Skiplist containing [30,40,50,60,70,90]
and we want to add 80
and 45
into it. The Skiplist works this way:
Artyom Kalinin [CC BY-SA 3.0], via Wikimedia Commons
You can see there are many layers in the Skiplist. Each layer is a sorted linked list. With the help of the top layers, add, erase and search can be faster than O(n)
. It can be proven that the average time complexity for each operation is O(log(n))
and space complexity is O(n)
.
See more about Skiplist: https://en.wikipedia.org/wiki/Skip_list
Implement the Skiplist
class:
Skiplist()
Initializes the object of the skiplist.bool search(int target)
Returns true
if the integer target
exists in the Skiplist or false
otherwise.void add(int num)
Inserts the value num
into the SkipList.bool erase(int num)
Removes the value num
from the Skiplist and returns true
. If num
does not exist in the Skiplist, do nothing and return false
. If there exist multiple num
values, removing any one of them is fine.Note that duplicates may exist in the Skiplist, your code needs to handle this situation.
Example 1:
Input
[“Skiplist”, “add”, “add”, “add”, “search”, “add”, “search”, “erase”, “erase”, “search”]
[[], [1], [2], [3], [0], [4], [1], [0], [1], [1]]
Output: [null, null, null, null, false, null, true, false, true, false]
Explanation:
Skiplist skiplist = new Skiplist();
skiplist.add(1);
skiplist.add(2);
skiplist.add(3);
skiplist.search(0); // return False
skiplist.add(4);
skiplist.search(1); // return True
skiplist.erase(0); // return False, 0 is not in skiplist.
skiplist.erase(1); // return True
skiplist.search(1); // return False, 1 has already been erased.
Constraints:
0 <= num, target <= 2 * 104
5 * 104
calls will be made to search
, add
, and erase
.@SuppressWarnings("java:S2245")
public class Skiplist {
private static final int INIT_CAPACITY = 8;
private final int minBoundary;
private final Node head;
private int headCapacity;
private int headLevel = 0;
private static class Node {
private final int val;
private Node[] next;
private Node(int val, int level) {
this.val = val;
next = new Node[level];
}
}
public Skiplist() {
this(INIT_CAPACITY);
}
public Skiplist(int size) {
if (size == 0) {
throw new IllegalArgumentException("size should be greater than 0");
}
if (size < INIT_CAPACITY) {
size = INIT_CAPACITY;
}
minBoundary = size / 2;
headCapacity = size;
head = new Node(0, size);
}
public boolean search(int target) {
Node curr = head;
for (int i = headLevel - 1; i >= 0; i--) {
while (curr.next[i] != null) {
int cmp = target - curr.next[i].val;
if (cmp < 0) {
break;
} else if (cmp > 0) {
curr = curr.next[i];
} else {
return true;
}
}
}
return false;
}
public void add(int num) {
Node[] update = new Node[headLevel + 1];
update[headLevel] = head;
buildUpdate(num, update);
int level = getRandomLevel();
if (level > headLevel) {
if (headLevel == headCapacity) {
resizeHead(2 * headCapacity);
}
headLevel++;
}
Node x = new Node(num, level);
for (int i = 0; i < level; i++) {
Node n = update[i].next[i];
update[i].next[i] = x;
x.next[i] = n;
}
}
public boolean erase(int num) {
if (headLevel == 0) {
return false;
}
Node[] update = new Node[headLevel];
buildUpdate(num, update);
if (update[0].next[0] == null || update[0].next[0].val != num) {
return false;
}
for (int i = 0; i < headLevel; i++) {
if (update[i].next[i] == null || update[i].next[i].val != num) {
break;
}
update[i].next[i] = update[i].next[i].next[i];
}
if (head.next[headLevel - 1] == null
&& --headLevel >= minBoundary
&& headLevel == headCapacity / 4) {
resizeHead(headCapacity / 2);
}
return true;
}
private void buildUpdate(int x, Node[] update) {
Node curr = head;
for (int i = headLevel - 1; i >= 0; i--) {
while (curr.next[i] != null && curr.next[i].val < x) {
curr = curr.next[i];
}
update[i] = curr;
}
}
private int getRandomLevel() {
int maxLevel = 14;
int level = 1;
int limit = Math.min(maxLevel, headLevel + 1);
double p = 0.5;
while (Math.random() < p && level < limit) {
level++;
}
return level;
}
private void resizeHead(int size) {
Node[] copy = new Node[size];
System.arraycopy(head.next, 0, copy, 0, headLevel);
head.next = copy;
headCapacity = size;
}
}