Medium
You start at the cell (rStart, cStart)
of an rows x cols
grid facing east. The northwest corner is at the first row and column in the grid, and the southeast corner is at the last row and column.
You will walk in a clockwise spiral shape to visit every position in this grid. Whenever you move outside the grid’s boundary, we continue our walk outside the grid (but may return to the grid boundary later.). Eventually, we reach all rows * cols
spaces of the grid.
Return an array of coordinates representing the positions of the grid in the order you visited them.
Example 1:
Input: rows = 1, cols = 4, rStart = 0, cStart = 0
Output: [[0,0],[0,1],[0,2],[0,3]]
Example 2:
Input: rows = 5, cols = 6, rStart = 1, cStart = 4
Output: [[1,4],[1,5],[2,5],[2,4],[2,3],[1,3],[0,3],[0,4],[0,5],[3,5],[3,4],[3,3],[3,2],[2,2],[1,2],[0,2],[4,5],[4,4],[4,3],[4,2],[4,1],[3,1],[2,1],[1,1],[0,1],[4,0],[3,0],[2,0],[1,0],[0,0]]
Constraints:
1 <= rows, cols <= 100
0 <= rStart < rows
0 <= cStart < cols
@SuppressWarnings("java:S135")
public class Solution {
public int[][] spiralMatrixIII(int rows, int cols, int y, int x) {
int localX = x;
int localY = y;
int[] i = {0};
int[] moves = {0};
int[][] result = new int[rows * cols][2];
result[0][0] = y;
result[0][1] = x;
i[0]++;
while (i[0] < result.length) {
moves[0]++;
// Move right
localX = getXRight(rows, cols, localX, localY, i, moves, result);
if (i[0] >= result.length) {
break;
}
// Move down
localY = getYDown(rows, cols, localX, localY, i, moves, result);
if (i[0] >= result.length) {
break;
}
moves[0]++;
// Move left
localX = getXLeft(rows, cols, localX, localY, i, moves, result);
if (i[0] >= result.length) {
break;
}
// Move up
localY = getYUp(rows, cols, localX, localY, i, moves, result);
}
return result;
}
private int getYUp(
int rows, int cols, int localX, int localY, int[] i, int[] moves, int[][] result) {
if (localX < 0 || localX >= cols) {
localY -= moves[0];
} else {
for (int j = 0; j < moves[0]; j++) {
localY--;
if (localY >= 0 && localY < rows) {
result[i[0]][0] = localY;
result[i[0]][1] = localX;
i[0]++;
}
}
}
return localY;
}
private int getXLeft(
int rows, int cols, int localX, int localY, int[] i, int[] moves, int[][] result) {
if (localY < 0 || localY >= rows) {
localX -= moves[0];
} else {
for (int j = 0; j < moves[0]; j++) {
localX--;
if (localX >= 0 && localX < cols) {
result[i[0]][0] = localY;
result[i[0]][1] = localX;
i[0]++;
}
}
}
return localX;
}
private int getYDown(
int rows, int cols, int localX, int localY, int[] i, int[] moves, int[][] result) {
if (localX < 0 || localX >= cols) {
localY += moves[0];
} else {
for (int j = 0; j < moves[0]; j++) {
localY++;
if (localY >= 0 && localY < rows) {
result[i[0]][0] = localY;
result[i[0]][1] = localX;
i[0]++;
}
}
}
return localY;
}
private int getXRight(
int rows, int cols, int localX, int localY, int[] i, int[] moves, int[][] result) {
if (localY < 0 || localY >= rows) {
localX += moves[0];
} else {
for (int j = 0; j < moves[0]; j++) {
localX++;
if (localX >= 0 && localX < cols) {
result[i[0]][0] = localY;
result[i[0]][1] = localX;
i[0]++;
}
}
}
return localX;
}
}