Medium
According to Wikipedia’s article: “The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.”
The board is made up of an m x n
grid of cells, where each cell has an initial state: live (represented by a 1
) or dead (represented by a 0
). Each cell interacts with its eight neighbors (horizontal, vertical, diagonal) using the following four rules (taken from the above Wikipedia article):
The next state is created by applying the above rules simultaneously to every cell in the current state, where births and deaths occur simultaneously. Given the current state of the m x n
grid board
, return the next state.
Example 1:
Input: board = [[0,1,0],[0,0,1],[1,1,1],[0,0,0]]
Output: [[0,0,0],[1,0,1],[0,1,1],[0,1,0]]
Example 2:
Input: board = [[1,1],[1,0]]
Output: [[1,1],[1,1]]
Constraints:
m == board.length
n == board[i].length
1 <= m, n <= 25
board[i][j]
is 0
or 1
.Follow up:
public class Solution {
public void gameOfLife(int[][] board) {
int m = board.length;
int n = board[0].length;
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
int lives = lives(board, i, j, m, n);
if (board[i][j] == 0 && lives == 3) {
board[i][j] = 2;
} else if (board[i][j] == 1 && (lives == 2 || lives == 3)) {
board[i][j] = 3;
}
}
}
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
board[i][j] >>= 1;
}
}
}
private int lives(int[][] board, int i, int j, int m, int n) {
int lives = 0;
for (int r = Math.max(0, i - 1); r <= Math.min(m - 1, i + 1); r++) {
for (int c = Math.max(0, j - 1); c <= Math.min(n - 1, j + 1); c++) {
lives += board[r][c] & 1;
}
}
lives -= board[i][j] & 1;
return lives;
}
}